Portrait of Layton Hawkes

About

About Layton

I've made the moment-to-moment sing, drafted deep systems and led multidisciplinary teams.

I’m a creative leader in games and interactive, currently Senior Director, Games & Interactive at Fanatics Collect, where I lead cross-functional teams developing interactive content across Topps and Fanatics Collect.

I started as a game designer and builder, and I still stay close to the build. I have deep experience shipping compelling gameplay from high-level to hands-on across 16 titles and to millions: Snapchat Games (Bitmoji Party, Fashion Icon etc), and at Halfbrick (Fruit Ninja LiveOps shipping to its 1bn lifetime players).

I fell in love with the process of game design from a young age (and have the drawings to prove it). Since that time I've honed my skills leading teams and creating robust gameplay, plus refining it with intentful iterative improvements, even in highly experimental design spaces. I've had the privilege to share some of what I've learned while speaking internationally at Casual Connect Singapore and Casual Connect San Francisco, as well as in Melbourne at Game Connect Asia Pacific. You'll find some of my talks here.

  • Game Design

    Owned, designed, balanced and shipped features and content across most facets of design, including helping build Snapchat’s original games platform from the ground up to 100m+ players as one of its founding designers. Lead Designer on numerous flagship projects including Snapchat’s first AR game Ghost Phone, and UGC community-driven sandbox Fashion Icon.

  • Creative Leadership & Collaboration

    Led multidisciplinary teams of 3-10 developers; feature strike teams, prototyping, R&D, and end-to-end production. Shepherd of the game vision, pillars, milestone progress and forged clear communication channels between internal and external stakeholders. Directed goal-focussed and collaborative brainstorming encouraging holistic, inclusive decision-making and feature development.

  • Technical Implementation

    Hands-on understanding of many disciplines: shipped 3 titles solo, progressed from novice to pro in internal engines while helping improve tools/workflows, and have implemented production content including levels, user interfaces, scripted events & more. Rapidly created and scripted playable prototypes in proprietary engines, Unity, UE 5, and on (the classic!) paper.

Credited Titles

  1. The Florist (Upcoming)
  2. Summerhill (Upcoming)
  3. Puzzlepops! Plus (remaster 2023)
  4. Ghost Phone (2022)
  5. Fashion Icon (2021)
  6. Find My Bitmoji (2019)
  7. Slide The Shakes (2019)
  8. Bitmoji Party (2019)
  9. Campfire Cooking (2017)
  10. Crash Club (2017)
  11. Steppy Pants (live-ops 2016)
  12. Puzzlepops! Trick or Treat (2016)
  13. Puzzlepops! (2016)
  14. Fruit Ninja (live-ops 2015)
  15. Bears vs. Art (2015)
  16. Hollywood Game Night (2015)
  17. Fish Out Of Water! (2014)
  18. Jetpack Joyride (live-ops 2013)

Experience

  • Fanatics Collect

    2026 – present

    Senior Director, Games & Interactive

  • Layton Hawkes

    Apr 2023 – Dec 2025

    Game Design Consultant

  • Snapchat, Snap Games Studio

    Mar 2018 – Mar 2023

    Lead Game Designer

    Senior Game Designer

  • Layton Hawkes

    Nov 2015 – Mar 2018

    Independent Game Designer & Developer

  • Prettygreat

    Jun 2016 – Nov 2016 · Contract

    Game Designer

  • Halfbrick Studios

    Jan 2013 – Sep 2015

    Game Designer

  • VU Curriculum Innovation Unit

    Jan 2011 – Nov 2012 · Part-time

    Designer / Scripter

Education

  • Bachelor's Degree, Interactive Media

    Victoria University, Australia · 2012

  • Exchange Program in Media Technology

    Aalborg University, Denmark · 2011

  • Advanced Diploma, Multimedia – Games Development

    Victoria University, Australia · 2009

Awards & Honors

  • Nov 2017

    Apple App Store Game Of The Day

    Game Of The Day (USA, UK, AUS, +++) for 'Campfire Cooking'

  • Nov 2016

    Australian Game Developer Awards

    Excellence in Design – Honorable Mention for ‘Puzzlepops!’

  • Nov 2016

    Australian Game Developer Awards

    Accessibility Award – Honorable Mention for ‘Puzzlepops!’

  • Oct 2015

    48hr Game Comp, Brisbane

    Pro Team Winner 2015

  • Oct 2014

    48hr Game Comp, Brisbane

    Pro Team Winner 2014

  • Oct 2013

    48hr Game Comp, Brisbane

    Pro Team Winner 2013

  • Nov 2012

    Victoria University

    Most Outstanding Undergraduate Student, Communication and the Arts

  • Sep 2010

    ATOM Awards

    Best Interactive/Video Game for Gemma and the Living World

  • Sep 2010

    ATOM Awards

    Best Tertiary Multimedia for Gemma and the Living World

  • Nov 2009

    Victoria University

    Most Outstanding Final Year Project for Gemma and the Living World