Aalborg University, Copenhagen 2011
Visually Inspeared: Player Decision-Making and Visual Cues
Visually Inspeared was a directed research project undertaken at Aalborg University in 2011. The report contains a thorough investigation of visual cues, and if they are capable of effectively guiding a player towards a defined goal in a game. As game designers have a tendency to use textual feedback to inform players, it was interesting to investigate whether there was another solution. What difference could be seen by the change from textual to visual feedback? After an analysis focusing on important aspects of perceptual psychology, visual cues, and examples of visual feedback in current games, a prototype was designed and developed to test visual cues in effect. I managed the production of this prototype and four other team members working in Unity 3. This included tutoring and teaching important C# and level design concepts such as teaching and testing game mechanics.
The resulting tests performed on the prototype showed a strong indication that visual cues were effective and able to guide the player, as the prototype taught the game mechanics on its own, without any textual feedback systems.